I just finished watching two let's plays and a long play of the DOS game, The Quivering.
The
reason it was 3 separate plays was that the first guy gave up upset
after 2 hours and the 2nd two other guys gave up 30 min before the end,
while also pretty pissed because of what they thought was a bug. Long
play was just to see the last half hour. I think there was no bug in
their case, but in their defense there was a very confusing way to pick
dialog options that they couldn't figure out. I usually just watch LPs
of games that are obtuse and I judged this one perfectly. I prefer some
commentary because it keeps me following the story, while I'm usually
doing something completely else and just eye the game play from time to
time.
Confusing puzzles and frequent deaths were common at the time, but what really upset the players were limited numbers of saves to the number of imps you collect along the way, or in 2nd half - win in a slot machine that can kill you at random. The next problem is that you need to have a certain number of imps collected to solve puzzles as they execute actions with your inventory items. Horrifically confusing mechanics that caused the game to not have a single full let's play, just a long play with silent player being so upset that they put a marquee text about how bad the ending was.
Impressively bad, yet fully functional game
Lets Play by a British dude (very fond of humor), fed up after 2 hours
Let's play by two guys - part 1 and part 2
Long play by a person with amazing perseverance - part 1 and part 2
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