I just finished watching two let's plays and a long play of the DOS game, The Quivering. The reason it was 3 separate plays was that the first guy gave up upset after 2 hours and the 2nd two other guys gave up 30 min before the end, while also pretty pissed because of what they thought was a bug. Long play was just to see the last half hour. I think there was no bug in their case, but in their defense there was a very confusing way to pick dialog options that they couldn't figure out. I usually just watch LPs of games that are obtuse and I judged this one perfectly. I prefer some commentary because it keeps me following the story, while I'm usually doing something completely else and just eye the game play from time to time. Confusing puzzles and frequent deaths were common at the time, but what really upset the players were limited numbers of saves to the number of imps you collect along the way, or in 2nd half - win in a slot machine that can kill you at ...